WIND
6Metal Dragon
ATK:
1850
DEF:
1700
View:
3793
"Steel Ogre Grotto #1" + "Lesser Dragon"
Metal Dragon — Power Evaluation
Final Score: 31 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 37 · Meta: provisional
- Primary role: Material body
Why it scores here
Metal Dragon is an effect-less Fusion Monster requiring "Steel Ogre Grotto #1" and "Lesser Dragon" plus a Fusion Summon method. While 193 decks across 31 archetypes (primarily Greed at 25.9% and Hole at 22.8%) run it, the absence of Fusion enablers in the top partners and zero combo evidence raise critical concerns about Fusion reliability. The card's 1850 ATK provides no value per guardrails; as a pure body, it converts a resource investment (2 materials + Fusion spell) into a single static monster with no recovery option if removed.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Requires two specific materials and Fusion Summon setup with no combo confirmation of reliability (observed: 193 decks run it, but Fusion enabler is absent from the top 15 partners) |
| Combo & Conversion | 15 | No effect and no combo examples; pure summoned body with 1850 ATK that does nothing on its own (verified: card text contains no effect) |
| Resource Economy | 15 | Costs 2 materials plus Fusion spell (≥3 cards minimum) for a single body with no advantage or recovery (verified: standard Fusion Summon investment) |
| Effect & Interaction | 0 | No effect at all; cannot disrupt, negate, or remove opponent cards (verified: card text is empty) |
| Material Utility | 35 | Level-6 Machine WIND body usable as Synchro or XYZ material in principle, but no demonstrated synergy with top partners (observed: 31 archetypes but no focused material synergy route) |
| Resilience & Flexibility | 20 | Once summoned, static and vulnerable to removal with no built-in recovery; Fusion nature prevents re-use (verified: card text is static; inferred: standard Fusion summon rule) |
| Deck-Building Efficiency | 45 | Moderate if materials are core archetype cards; copy distribution heavily skewed to 1 or 3 suggests decks treat it as semi-efficient filler (observed: 2.31 average copies, bimodal distribution) |
Calculation
Weight profile: Primary role: Material body. Intrinsic ≈ 35, Deck ≈ 37, Meta = provisional. Modifiers: Missing Fusion enabler confirmation (-5). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs across 31 distinct archetypes, suggesting broad utility as a Fusion end-board body
- Greed and Hole archetypes show strong adoption (25.9% and 22.8%), indicating established homes
- Level-6 Machine WIND attributes enable use as Synchro or XYZ material in decks with those toolkits
Weaknesses
- Zero effect; 1850 ATK is unremarkable and adds no disruption or value per power-evaluation guardrails
- No combo evidence; cannot verify how reliably the Fusion is actually summoned in practice
- Fusion Spell enabler absent from top partners list, suggesting setup accessibility is unclear or underrepresented in data
- Pure resource sink: costs 2 materials plus Fusion Spell with no card advantage or recovery if the body is removed
- Static body with zero redundancy; if summoned and removed, the entire investment is lost
Counters / choke points
- Any removal effect (Dark Hole, Raigeki, target-removal) negates the Fusion investment
- Negation of the Fusion Summon step prevents summoning entirely
- Floodgates like Dimensional Barrier, Koa'ki Meiru Dragonite, or similar effects that prevent Fusion Summon lock the card
Best use
End-board body / Fusion material sink. Decks: Greed, Hole, Umi, Phantasm Spiral, Exodia.
Evidence & gaps
- Verified: Card is a Fusion Monster requiring materials 'Steel Ogre Grotto #1' + 'Lesser Dragon' (card text); No effect on the card itself (card text); 193 total decks run it across 31 distinct archetypes (deck evidence); Greed (25.9%) and Hole (22.8%) are the top two homes (deck evidence); Copy distribution is heavily bimodal: 67 decks with 1 copy, 126 decks with 3 copies (deck evidence); Standard Fusion Summon costs 2 materials plus a Fusion Spell (verified Yu-Gi-Oh rules)
- Observed: Top 15 partners are old-format staples: Flame Swordsman (77.7%), Pot of Greed (74.1%), Dark Hole (67.9%), Raigeki (65.8%), Monster Reborn (64.8%); No Fusion enabler (e.g., Polymerization, archetype-specific Fusion Spell) appears in the top 15 partners list (observed: deck co-occurrence data); Gameplay type split is 74.1% type 6, 23.3% type 7, suggesting mixed gameplay environments (deck evidence); Average 2.31 copies per deck indicates moderate inclusion strength (deck evidence)
- Inferred: Material utility as a Level-6 Machine WIND body for Synchro or XYZ lines in decks that support multi-zone combos (inferred: card attributes + type); Fusion Summon requires a Fusion Spell to resolve; enabler source unclear from partner data (inferred: standard Fusion rule + data gap); Deckbuilding efficiency is moderate if the two material cards are core archetype cards already in the deck (inferred: high deck count + stable copy distribution); Accessibility depends on material availability and Fusion Spell access; without combo data, reliability cannot be quantified (inferred: data gap)
- Data gaps: No combos supplied — cannot verify how reliably the Fusion is actually summoned or what board state it achieves No guides supplied — no context from guide authors on the card's role, synergies, or usage patterns No Fusion enabler in top partners — critical gap; Fusion Spell source and accessibility not confirmed in deck co-occurrence data No usage statistics (StatisticsCard) — archetype inclusion % inferred from 193-deck sample only, not historical aggregate No banlist token — assumed unlimited (3 copies max) based on formats supplied






