Metal Dragon
WIND 6

Metal Dragon

  • ATK:
  • 1850

  • DEF:
  • 1700

  • View:
  • 3793




"Steel Ogre Grotto #1" + "Lesser Dragon"




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
31± 8/ 100
Power Score
Intrinsic 35
Deck 37

Metal Dragon — Power Evaluation

Final Score: 31 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 37 · Meta: provisional
  • Primary role: Material body

Why it scores here

Metal Dragon is an effect-less Fusion Monster requiring "Steel Ogre Grotto #1" and "Lesser Dragon" plus a Fusion Summon method. While 193 decks across 31 archetypes (primarily Greed at 25.9% and Hole at 22.8%) run it, the absence of Fusion enablers in the top partners and zero combo evidence raise critical concerns about Fusion reliability. The card's 1850 ATK provides no value per guardrails; as a pure body, it converts a resource investment (2 materials + Fusion spell) into a single static monster with no recovery option if removed.

Axis scores

Axis Score Evidence
Accessibility 40 Requires two specific materials and Fusion Summon setup with no combo confirmation of reliability (observed: 193 decks run it, but Fusion enabler is absent from the top 15 partners)
Combo & Conversion 15 No effect and no combo examples; pure summoned body with 1850 ATK that does nothing on its own (verified: card text contains no effect)
Resource Economy 15 Costs 2 materials plus Fusion spell (≥3 cards minimum) for a single body with no advantage or recovery (verified: standard Fusion Summon investment)
Effect & Interaction 0 No effect at all; cannot disrupt, negate, or remove opponent cards (verified: card text is empty)
Material Utility 35 Level-6 Machine WIND body usable as Synchro or XYZ material in principle, but no demonstrated synergy with top partners (observed: 31 archetypes but no focused material synergy route)
Resilience & Flexibility 20 Once summoned, static and vulnerable to removal with no built-in recovery; Fusion nature prevents re-use (verified: card text is static; inferred: standard Fusion summon rule)
Deck-Building Efficiency 45 Moderate if materials are core archetype cards; copy distribution heavily skewed to 1 or 3 suggests decks treat it as semi-efficient filler (observed: 2.31 average copies, bimodal distribution)

Calculation

Weight profile: Primary role: Material body. Intrinsic ≈ 35, Deck ≈ 37, Meta = provisional. Modifiers: Missing Fusion enabler confirmation (-5). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Runs across 31 distinct archetypes, suggesting broad utility as a Fusion end-board body
  • Greed and Hole archetypes show strong adoption (25.9% and 22.8%), indicating established homes
  • Level-6 Machine WIND attributes enable use as Synchro or XYZ material in decks with those toolkits

Weaknesses

  • Zero effect; 1850 ATK is unremarkable and adds no disruption or value per power-evaluation guardrails
  • No combo evidence; cannot verify how reliably the Fusion is actually summoned in practice
  • Fusion Spell enabler absent from top partners list, suggesting setup accessibility is unclear or underrepresented in data
  • Pure resource sink: costs 2 materials plus Fusion Spell with no card advantage or recovery if the body is removed
  • Static body with zero redundancy; if summoned and removed, the entire investment is lost

Counters / choke points

  • Any removal effect (Dark Hole, Raigeki, target-removal) negates the Fusion investment
  • Negation of the Fusion Summon step prevents summoning entirely
  • Floodgates like Dimensional Barrier, Koa'ki Meiru Dragonite, or similar effects that prevent Fusion Summon lock the card

Best use

End-board body / Fusion material sink. Decks: Greed, Hole, Umi, Phantasm Spiral, Exodia.

Evidence & gaps

  • Verified: Card is a Fusion Monster requiring materials 'Steel Ogre Grotto #1' + 'Lesser Dragon' (card text); No effect on the card itself (card text); 193 total decks run it across 31 distinct archetypes (deck evidence); Greed (25.9%) and Hole (22.8%) are the top two homes (deck evidence); Copy distribution is heavily bimodal: 67 decks with 1 copy, 126 decks with 3 copies (deck evidence); Standard Fusion Summon costs 2 materials plus a Fusion Spell (verified Yu-Gi-Oh rules)
  • Observed: Top 15 partners are old-format staples: Flame Swordsman (77.7%), Pot of Greed (74.1%), Dark Hole (67.9%), Raigeki (65.8%), Monster Reborn (64.8%); No Fusion enabler (e.g., Polymerization, archetype-specific Fusion Spell) appears in the top 15 partners list (observed: deck co-occurrence data); Gameplay type split is 74.1% type 6, 23.3% type 7, suggesting mixed gameplay environments (deck evidence); Average 2.31 copies per deck indicates moderate inclusion strength (deck evidence)
  • Inferred: Material utility as a Level-6 Machine WIND body for Synchro or XYZ lines in decks that support multi-zone combos (inferred: card attributes + type); Fusion Summon requires a Fusion Spell to resolve; enabler source unclear from partner data (inferred: standard Fusion rule + data gap); Deckbuilding efficiency is moderate if the two material cards are core archetype cards already in the deck (inferred: high deck count + stable copy distribution); Accessibility depends on material availability and Fusion Spell access; without combo data, reliability cannot be quantified (inferred: data gap)
  • Data gaps: No combos supplied — cannot verify how reliably the Fusion is actually summoned or what board state it achieves No guides supplied — no context from guide authors on the card's role, synergies, or usage patterns No Fusion enabler in top partners — critical gap; Fusion Spell source and accessibility not confirmed in deck co-occurrence data No usage statistics (StatisticsCard) — archetype inclusion % inferred from 193-deck sample only, not historical aggregate No banlist token — assumed unlimited (3 copies max) based on formats supplied











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